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F.E.A.R. 3

Published on Monday, January 10, 2011 in , , , , , ,


In development by Day 1 Studios, F.E.A.R. 3 is the latest chapter in the F.E.A.R. franchise and continues the twisted story of the Point Man and Paxton Fettel.

Overview

While F.E.A.R. 3 is being handled by Day 1 Studios the studio states that it is working closely with Monolith (the original developers of the F.E.A.R series) in its production. While details are scant on the larger aspects of the game, it has been revealed that the game will feature a "divergent co-op" campaign and a evolved cover system. Furthermore it has been revealed that horror director John Carpenter , and horror writer Steve Niles will be contributing to the games in-game cinematics and script respectively. The game is slated to be released in April 2011 on the PC, Xbox 360, and PS3. 

Plot

According to the game's official website, the game takes place 9 months after the first F.E.A.R. game and once again follows story of the Point Man and the remaining members of F.E.A.R. squad. Armacham's security forces continue to eliminate all evidence of what has happened within the city of Fairport.  Alma's pregnancy has opened a rift in space and time. This causes shock waves that are messing with the fabric of reality. To make matters worse,  Paxton Fettel, Point Man's psychic brother, is back from the dead and refuses to leave the Point Man's side. Now the Point Man must decide his allegiance. Will he help his fellow F.E.A.R. members stop everything? Will he help Paxton with his, as of now, unknown agenda? Or will he side with Alma, his pregnant mother?

Co-op

F.E.A.R. 3 is the first in the franchise to have co-op. You can ether play the game single player as the Point Man, or have a Friend join in as Paxton Fettel. Each character has their own unique abilities, allowing the players to use them together for different strategies.

Paxton Fettel

Fettel can not use weapons but instead has psychic powers at his disposal. He can stun enemies, suspend them for the Point Man to shoot, or even possess them and use their weapons to surprise the enemy, Geist-style. He also has a special sense that allows him to see alternate paths and hidden ammo and weapon cashes.

Generative Scare System

Unlike previous F.E.A.R. games, in which the scary scenes and events were all predetermined scripted sequences, F.E.A.R. 3 uses a so-called "Generative Scare System" that will deliver similar jump scares dynamically on-the-fly, randomly placing them throughout the game world so that even after completing the game, players can never be quite sure when something terrifying might happen.

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