Zombie Fields has just been released and is now ready to thrill your Iphone/ITouch/IPad. The game is available on Itunes!. It is now the Philippines' 1st true Filipino Iphone/ITouch/IPad game. Watch out for its release as an HD app for the Ipad and its Android platform release!
In Zombie Fields, you are one of two heroes, a brother and sister named Xander Creed and Vera Creed. Both are mercenaries living in a world overrun by zombies and various other types of undead creatures. They used to fight for money, now they fight for simple survival.
In an intense battle for survival, you have to fight your way through an endless horde of creatures intent on killing you. Fight them with various weapons like pistols, rifles, shotguns, grenades, Molotov cocktails and many others. Aim well, shoot straight, conserve your ammo and never ever let yourself be boxed in.
Features:
• Choose between a male (Xander Creed) and female hero (Vera Creed)
• Have 2 modes of play: Assault & Survival
• Three (3) Levels of Difficulty: Easy, Normal and Hard
• Option to control what types of zombies you will encounter in Survival Mode in various combinations.
• Play in 12 unique maps, from the very simple to the complex. Get free new maps with updates.
• Play in two kinds of settings: Day & Night
• Exciting and unique gameplay with Night Mode wherein you see only where your tactical light shines.
• Use up to 10 various weapons including semi-auto pistol, magnum revolver, 2 assault rifles, a sub-machine gun, a pump action shotgun, fragmentation grenades, Molotov cocktails and mines. Free new weapons with updates to come.
• Fight many variants of zombies and undead: Normal Zombie, Lungers, 3 types of Spewers, 3 types of Bloaters, and a Brute.
• View Top Scores for every category based on a combination of Game Type (Assault or Survival, Difficulty (Easy, Normal, Hard), by Score and by Time.
• Regular Updates: Expect regular updates to bring you new maps, items and weapons.
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Background Info & Support
Zombie Fields is Dreamlords Digital’s first commercial game release and it is also the first Filipino owned and created IPhone/Ipad game to be released internationally through iTunes. Proudly Philippine Made!
Get it here :
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Zombie Fields
Published on Friday, January 14, 2011 in 2011 Upcoming Games, Action, Horror, I-Pad, I-Phone, I-Touch, Third Person
| Zombie Fields Spotlight |
| Zombie Fields is DLD's first public release. The game will be released initially on the iOS platforms like the iPhone, iTouch and iPad. Later on, the game will also be released on the PC (via online purchase), Macs and Android platforms. |
Labels:
2011 Upcoming Games,
Action,
Horror,
I-Pad,
I-Phone,
I-Touch,
Third Person
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Dragon Age: Origins
Published on Monday, January 10, 2011 in 2011 Upcoming Games, Fantasy, Medieval, PC, PlayStation 3, Role-Playing, Xbox 360
In this sequel to Dragon Age: Origins, players take control of a new character named Hawke and embark on a decade-long adventure.
Overview
The sequel to BioWare's critically acclaimed dark-fantasy RPG game of the year, Dragon Age: Origins. Dragon Age II tells the story of Hawke, a refugee of Lothering and Champion of Kirkwall. The game features a redesigned art style, a voiced main character, and a dialogue wheel similar to the one featured in the Mass Effect series. The combat has been redesigned for the console versions, while keeping the same pause and play gameplay on the PC.Setting
DA2 takes place in the Free Marshes of Thedas, with much of plot focused on the city of Kirkwall. The story spans an entire decade and follows Hawke's rise to power. The beginning coincides with Origins as Hawke is forced to flee his home Ferelden and escape the blight. He is not a grey warden, but a mere refugee who goes on to become the Champion of Kirkwall.The story is told in flashbacks through the viewpoint of the dwarf Varric, one of Hawk'e companions, who is being interrogated by Cassandra.
Technical Updates
Dragon Age II has many key technical updates:- A new distinctive graphical style
- Improved & flexible gameplay that allows the game to be played both as an action or turn-based RPG.
- A more fluent storytelling experience
Visual & Gameplay Changes
While still running on the Eclipse Engine, Dragon Age II's graphics were developed using just the bare essentials of the engine. The objective was a more dark and distinctive art style, while still retaining the general look seen in Origins & Awakening. BioWare wanted the game to have its own graphical identity, and had called the graphics in past titles in the franchise "generic".The gameplay has been streamlined to play to the strengths of the controller. Origins saw a stark difference between the console and PC versions of the game. On the console, enemies were somewhat weaker and arrived in waves; whereas on the PC, they were far stronger and appeared all at once. BioWare is aiming for both versions of Dragon Age II to be functionally the same.
PC v/s Console Differences
There are only three differences between the PC and console versions:- User Interface: Like previous games, UI implementation will be different. The action bar will be returning for the PC version, while the console version will use a combat wheel.
- Overhead Camera: There will be the option of a slightly more overhead camera in the PC version while the console is locked into an over the shoulder view, and most significantly
- Auto-Attack: Auto-attack is on as the default in the PC version while it is off on the console version. After you assign the character you are controlling an action in the PC version, it will continue to automatically attack its target while waiting for the next order. On the console version, you need to constantly press a button for the character to continue its attack. For example, if you have the rogue you are controlling attack an enemy with her bow, on the PC she will continue that attack until given another order, on the console she will attack once and do nothing else until the next command is issued. This also means you must move the character you are controlling to follow enemies that move away.
Updated Animations
Combat movement and animations have also been redone. In Origins, when directing a character to attack the enemy, they would shuffle into place and eventually begin attacking. In DA2 when a character is ordered to attack they would fluently run at the enemy and instantly being attacking. It is much more gory than its predecessor, allowing players to chop an enemy in half, even groups with move likeWhirlwind. The number of finishing moves in the game have been greatly expanded, now letting spellcasters get in on the action. For example: a mage blowing an Ogre into chunks with a poison spell.Gameplay
Character Creation
Unique character origins do not make a reappearance. Elves and Dwarves are not playable races this time around, instead the player is locked into being human. Players are still allowed to customize the appearance of of their character and choose whether they're male or female.There are still only three classes in the game of which the player can choose from:
- Warrior - Melee combatants, proficient with heavy armor, 2-handed weapons and shields. They can be used in both defensive or offensive manner. Depending on the weapon in hand, they can crowd control or deal area of effect damage.
- Rogue - Offensive melee class with access to duel-wielding, archery and heavy damage-dealing combos. They excel are at taking down individual targets. Rogues are also the only class that can pick locks or disarm traps.
- Mage - Magic users, who can deal spell damage or heal party members. They are also capable of crowd control and area of effect damage.
Weapon Restrictions
Class-based weapon restrictions is one of the biggest changes to the combat system. Mages can only use staves, rogues can only use bows and daggers and warriors can only use 2-handed weapons, medium 1-handed weapons and shields. This is a departure from Origins where even if the character did not have the talents in a particular weapon they could equip it. In addition, warriors no longer have the ability to dual wield or to use missile weapons of any kind. This was done to stress the different roles each class has in combat.Character Progression
Gaining experience and level in Dragon Age II is very similar to Origins where after so many experience points you gain a level and then have ability points to distribute.The biggest change is in the talent tree layout. Instead of forcing players down a linear path like Origins, the tree now branches off from base skills into a web-like shape. It allows players to pick-and-choose skills they desire without wasting points on unwanted pre-requisites. In addition to learning new skills, players can also invest points to enhance existing spells with more damage, greater area of effect, lowered cooldown times, etc.
Save Importing
Dragon Age II allows players to import their saved games from Origins and its expansion pack, Awakening. Even though the Warden isn't the main character of the game, BioWare has said that they want the player's decisions to matter, constantly shaping Thedas with them. Choices the player made in the past, such as who was made King of Orzammar, will have an effect on Dragon Age II, showing the player the consequences of their decisions.The ability of cross-platform save importing, from the PC over to the Xbox 360 or the Playsation 3, and vice versa, is something BioWare is hoping for, but Microsoft and Sony must agree to it before it's permitted.
Crafting & Inventory
The crafting system has been streamlined to avoid inventory clutter. Rather than carrying hundreds of components in their backpack, players can now simply discover the source to an ingredient to make it readily available at all crafting vendors. The challenge has been shifted from juggling inventory space to discovering raw materials.Class Updates
Mages
Mages have changed the least. They are stuck with staffs as their only weapons but staffs can now do melée damage. This also means that mages will get special finishing animations. Another big change is damage from talents for all classes happens immediately and then the animation starts. Even if knocked down while casting, spells will go off. The number of spells available for mages have been reduced.Warriors
Warriors no longer have access to any bows and that means no access to missile weapons of any kind. Warriors, instead of being able to hang back and fire arrows or bolts at enemies before engaging in battle, will rush into melee. A new thing they can do to enemies is to knock them back in order to stop them rushing to hit spellcasters sitting in the back. Depending on relative size, strength, and damage done, a warrior can knock a foe down with a normal attack. 2-Handed attacks, instead of having the ability to up damage penetration or cause massive one shot damage, will focus on AoE attacks. These attacks are subject to friendly fire rules but currently friendly fire for players only exists on nightmare difficulty.Rogues
Rogues are individual DPS dealers. They can do that either through the use of bows or dual wielding daggers. Archery has been reworked though specific talent changes that have yet to be revealed. What is known is that arrows no longer exist and that arrow type and damage type is entirely dependent upon the bow equipped. Bows at this time can also have runes added to them.Dual wielding has been changed to be restricted to only daggers. In addition the rogues talents for dual wielding seemed to have been changed to focus on only hitting individuals instead of any group attacks. Backstabbing has been removed and in its place Rogues get bonuses for critical hits which may have additional bonuses depending upon character facing. This looks to be a change to make it easier for console players who will not have to worry about keeping rogues behind enemies.
Character Interaction
Dialogue Wheel
The listed responses have been replaced with a dialogue wheel, similar to the Mass Effect series albeit with an important addition. An icon at the center of the wheel will indicate the intent of the player's lines like flirty, violent, sarcastic, etc.Friends & Rivals System
The approval scale from Origins has been replaced with a friends & rivals system. The approval/disapproval ratings have been turned into friendship/rivalry ratings. Unlike the old system, rivalry doesn't not necessarily translate into animosity between Hawke and the companion. They simply see the world from different point of views.Certain combat & romantic options are only available through a high rivalry rating, incentivizing disagreement just as much as agreement with your party members. The zenith of the rivalry scale can result in a state of mutual understanding or the member leaving the party altogether.
Gifts
The gift system has also been modified to accompany the new rating system. Companions react differently to Hawke's gift depending on their friend/rival score. Friends might approve a gift and react with gratitude. While rivals might perceive a gift as an insult and be pushed further down the rivalry scale. The total number of gift available has been reduced accordingly.Major Characters
Hawke - Protagonist
Hawke is a former human resident of Lothering. He/she escaped the blight's attack and went on to become the Champion of Kirkwall. Players don't get any choice of origins this time.Companions
| Character | Description |
|---|---|
| Bethany Hawke - Hawke's younger sister and a mage. Due to their close relationship, her appearance can be tweaked to match Hawke.
| |
| Aveline Vallen - A warrior who helps Hawke and Bethany escape Lothering during the blight's assault. She is married to Wesley, who used to be Hawke's neighbor.
| |
Carver Hawke - Hawke's younger brother.
| |
| Varric - A dwarf companion of royal descent. His family is a member of the Dwarven Merchant guild and he is part of it's spy network. He recounts Hawke's story toCassandra.
| |
| Fenris - A former slave to a Tevintar magister, who was transformed by lyrium. He is an amnesiac, trying to escape his former master.
| |
Isabela - A pirate captain, who taught duelist specialization to the Warden in Origins. She is a companion and a possible romantic interest.
|
Labels:
2011 Upcoming Games,
Fantasy,
Medieval,
PC,
PlayStation 3,
Role-Playing,
Xbox 360
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